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Ep. Introduction

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Pop the Lock Clone

Introduction

6 Episodes

Autoplay
  • 1.

    Introduction

  • 2.

    Event System using Scriptable Objects

  • 3.

    Scriptable Objects as Data Containers

  • 4.

    Spawning System, Bug fixes and more

  • 5.

    Hint UI, Refactoring and Overshoot

  • 6.

    Final Polish

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Episode Description

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Today we'll start by creating art assets for the game and then we'll setup our base project.

And we'll also cover the Anchored motor and dot detection logic. And bonus point of migrating our Text UI to Text Mesh Pro

Project Files

  • https://github.com/indienuggets/Pop-The-Lock-Clone

Credits

Original Game: https://www.simplemachine.co/game/pop-the-lock/

Autoplay
  • 1.

    Introduction

  • 2.

    Event System using Scriptable Objects

  • 3.

    Scriptable Objects as Data Containers

  • 4.

    Spawning System, Bug fixes and more

  • 5.

    Hint UI, Refactoring and Overshoot

  • 6.

    Final Polish

Prev EpisodeNext Episode
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